QUOTES
FROM A.L.E USERS
|
||
"My level was put together in about 40 minutes, including the time to get the heightmap created and exported, create the object map for the trees using the heightmap as a guide, etc.. That's not bragging on my part, but it is a testament to me of how relatively quickly you can get ideal results with A.L.E" "I am very impressed with ALE. After that update the thing just rocks. I have already begun to use it extensively in a real project. Thank you for the wonderful update and I hope you continue to make it an awsome tool to use. I recommend it highly." "I recently purchased ALE and it is looking great!" "Hey there author of of a.l.e, first of all i wanna say that your editor is great. :D Im working on my own game project and was about to undergo a terrain editor project of my own when i stumbled upon this. i think its great and i love the features and usability." |
"I have been checking it out, pretty extensively, creating heightmaps in Bry*e and importing them. I must say I'm pretty darn impressed! Thus far it's the only one I've tried that can "interpret" a heightmap without annoying polygonal "jaggies" along sharp angles, etc. And the optimization is amazing... great polygon reduction with no visible effect on the terrain itself." "I've just bought ALE - a fantastic piece of software." "I'm tired of trying to use programs like Bry*e and Terrag*n for terrain. They're just not designed for games. Thank you."
|
|